Basil is an AI experiment. It started off by seeing if I could create a ZX Spectrum platform game in the style of Manic Miner or Monty Mole. Except this was a basset hound, doing basset hound things.
And that was it. Pretty much the prompt I gave it. It created a TAP file, loadable in a Spectrum emulator and it just worked. You can see that version on itch.io.
So I created a SNES port. And a RISC OS port. And here is Basil.
Basil has a very busy day ahead of him. He has a nose for sausages, a soft spot for socks, and one dream: to fall asleep on the Big Comfy Sofa. First, though, he has to sniff out every treat in the house and well beyond it.
Guide Basil through eight screens:
A basset's legs are short, but his ears are magnificent. Hold jump while falling and Basil flaps them to glide gently down. Crumbling floors give way under him, conveyors carry him along, and a long fall will leave him in a heap.
Keep an eye on the AWAKE bar. Bassets need a lot of naps, and if the bar runs out, Basil nods off and loses a life. Collect everything on a screen to open the exit, and whatever is left of the bar is added to your score.
Gather every sausage, sock and bone, and Basil finally gets his snooze on the Big Comfy Sofa. Good boy!
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